对木星进行 N 体模拟
作者:Daniel Carrera
http://benchmarksgame.alioth.debian.org/u32/performance.php?test=nbody
用法:perl6 n-body.p6 1000
预期输出
-0.169075164 -0.169087605
源代码:n-body.p6
use v6; constant SOLAR_MASS = (4 * pi * pi); constant DAYS_PER_YEAR = 365.24e0; constant $LAST = 4; # @ns = ( sun, jupiter, saturn, uranus, neptune ) my Num @XS = (0e0, 4.84143144246472090e+00, 8.34336671824457987e+00, 1.28943695621391310e+01, 1.53796971148509165e+01); my Num @YS = (0e0, -1.16032004402742839e+00, 4.12479856412430479e+00, -1.51111514016986312e+01, -2.59193146099879641e+01); my Num @ZS = (0e0, -1.03622044471123109e-01, -4.03523417114321381e-01, -2.23307578892655734e-01, 1.79258772950371181e-01); my Num @VXS = map {$^a * DAYS_PER_YEAR}, (0, 1.66007664274403694e-03, -2.76742510726862411e-03, 2.96460137564761618e-03, 2.68067772490389322e-03); my Num @VYS = map {$^a * DAYS_PER_YEAR}, (0, 7.69901118419740425e-03, 4.99852801234917238e-03, 2.37847173959480950e-03, 1.62824170038242295e-03); my Num @VZS = map {$^a * DAYS_PER_YEAR}, (0, -6.90460016972063023e-05, 2.30417297573763929e-05, -2.96589568540237556e-05, -9.51592254519715870e-05); my Num @MASS = map {$^a * SOLAR_MASS}, (1, 9.54791938424326609e-04, 2.85885980666130812e-04, 4.36624404335156298e-05, 5.15138902046611451e-05); sub MAIN($num-bodies = 1000) { offset_momentum(); printf "%.9f\n", energy(); my $N = $num-bodies; # This does not, in fact, consume N*4 bytes of memory for (1..$N) { advance(0.01); } printf "%.9f\n", energy(); } sub advance($dt) { my Num ($dx, $dy, $dz, $distance, $mag); for 0..$LAST -> $i { for ($i+1)..$LAST -> $k { $dx = @XS[$i] - @XS[$k]; $dy = @YS[$i] - @YS[$k]; $dz = @ZS[$i] - @ZS[$k]; $distance = sqrt($dx * $dx + $dy * $dy + $dz * $dz); $mag = $dt / ($distance * $distance * $distance); @VXS[$i] -= $dx * @MASS[$k] * $mag; @VXS[$k] += $dx * @MASS[$i] * $mag; @VYS[$i] -= $dy * @MASS[$k] * $mag; @VYS[$k] += $dy * @MASS[$i] * $mag; @VZS[$i] -= $dz * @MASS[$k] * $mag; @VZS[$k] += $dz * @MASS[$i] * $mag; } # We're done with planet $i at this point @XS[$i] += $dt * @VXS[$i]; @YS[$i] += $dt * @VYS[$i]; @ZS[$i] += $dt * @VZS[$i]; } } sub energy { my Num ($e, $dx, $dy, $dz, $distance); $e = 0e0; for 0..$LAST -> $i { $e += 0.5 * @MASS[$i] * (@VXS[$i]*@VXS[$i] + @VYS[$i]*@VYS[$i] + @VZS[$i]*@VZS[$i]); for ($i + 1)..$LAST -> $k { $dx = @XS[$i] - @XS[$k]; $dy = @YS[$i] - @YS[$k]; $dz = @ZS[$i] - @ZS[$k]; $distance = sqrt($dx * $dx + $dy * $dy + $dz * $dz); $e -= (@MASS[$i] * @MASS[$k]) / $distance; } } return $e; } sub offset_momentum { my Num ($px, $py, $pz) = (0e0, 0e0, 0e0); for 0..$LAST -> $i { $px += @VXS[$i] * @MASS[$i]; $py += @VYS[$i] * @MASS[$i]; $pz += @VZS[$i] * @MASS[$i]; } @VXS[0] = - $px / SOLAR_MASS; @VYS[0] = - $py / SOLAR_MASS; @VZS[0] = - $pz / SOLAR_MASS; }